Bullet Collision Detection & Physics Library
btTriangleShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_OBB_TRIANGLE_MINKOWSKI_H
17#define BT_OBB_TRIANGLE_MINKOWSKI_H
18
19#include "btConvexShape.h"
20#include "btBoxShape.h"
21
23{
24
25
26public:
27
29
30 btVector3 m_vertices1[3];
31
32 virtual int getNumVertices() const
33 {
34 return 3;
35 }
36
38 {
39 return m_vertices1[index];
40 }
41
42 const btVector3& getVertexPtr(int index) const
43 {
44 return m_vertices1[index];
45 }
46 virtual void getVertex(int index,btVector3& vert) const
47 {
48 vert = m_vertices1[index];
49 }
50
51 virtual int getNumEdges() const
52 {
53 return 3;
54 }
55
56 virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
57 {
58 getVertex(i,pa);
59 getVertex((i+1)%3,pb);
60 }
61
62
63 virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
64 {
65// btAssert(0);
66 getAabbSlow(t,aabbMin,aabbMax);
67 }
68
70 {
71 btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
72 return m_vertices1[dots.maxAxis()];
73
74 }
75
76 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
77 {
78 for (int i=0;i<numVectors;i++)
79 {
80 const btVector3& dir = vectors[i];
81 btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
82 supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
83 }
84
85 }
86
88 {
89 m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
90 }
91
93 {
94 m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
95 m_vertices1[0] = p0;
96 m_vertices1[1] = p1;
97 m_vertices1[2] = p2;
98 }
99
100
101 virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
102 {
103 getPlaneEquation(i,planeNormal,planeSupport);
104 }
105
106 virtual int getNumPlanes() const
107 {
108 return 1;
109 }
110
111 void calcNormal(btVector3& normal) const
112 {
113 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
114 normal.normalize();
115 }
116
117 virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
118 {
119 (void)i;
120 calcNormal(planeNormal);
121 planeSupport = m_vertices1[0];
122 }
123
124 virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
125 {
126 (void)mass;
127 btAssert(0);
128 inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
129 }
130
131 virtual bool isInside(const btVector3& pt,btScalar tolerance) const
132 {
133 btVector3 normal;
134 calcNormal(normal);
135 //distance to plane
136 btScalar dist = pt.dot(normal);
137 btScalar planeconst = m_vertices1[0].dot(normal);
138 dist -= planeconst;
139 if (dist >= -tolerance && dist <= tolerance)
140 {
141 //inside check on edge-planes
142 int i;
143 for (i=0;i<3;i++)
144 {
145 btVector3 pa,pb;
146 getEdge(i,pa,pb);
147 btVector3 edge = pb-pa;
148 btVector3 edgeNormal = edge.cross(normal);
149 edgeNormal.normalize();
150 btScalar dist = pt.dot( edgeNormal);
151 btScalar edgeConst = pa.dot(edgeNormal);
152 dist -= edgeConst;
153 if (dist < -tolerance)
154 return false;
155 }
156
157 return true;
158 }
159
160 return false;
161 }
162 //debugging
163 virtual const char* getName()const
164 {
165 return "Triangle";
166 }
167
169 {
170 return 2;
171 }
172
173 virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
174 {
175 calcNormal(penetrationVector);
176 if (index)
177 penetrationVector *= btScalar(-1.);
178 }
179
180
181};
182
183#endif //BT_OBB_TRIANGLE_MINKOWSKI_H
184
@ TRIANGLE_SHAPE_PROXYTYPE
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
#define btAssert(x)
Definition: btScalar.h:131
The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const
virtual int getNumPlanes() const
virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const
const btVector3 & getVertexPtr(int index) const
virtual int getNumEdges() const
virtual void getVertex(int index, btVector3 &vert) const
btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &dir) const
btTriangleShape(const btVector3 &p0, const btVector3 &p1, const btVector3 &p2)
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
virtual const char * getName() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
virtual int getNumVertices() const
void calcNormal(btVector3 &normal) const
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual void getPlaneEquation(int i, btVector3 &planeNormal, btVector3 &planeSupport) const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
btVector3 & getVertexPtr(int index)
virtual int getNumPreferredPenetrationDirections() const
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:84
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
Definition: btVector3.h:389
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:235
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition: btVector3.h:731
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:652
int maxAxis() const
Return the axis with the largest value Note return values are 0,1,2 for x, y, or z.
Definition: btVector3.h:487
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition: btVector3.h:309