Bullet Collision Detection & Physics Library
btBoxCollision.h
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1#ifndef BT_BOX_COLLISION_H_INCLUDED
2#define BT_BOX_COLLISION_H_INCLUDED
3
7/*
8This source file is part of GIMPACT Library.
9
10For the latest info, see http://gimpact.sourceforge.net/
11
12Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13email: projectileman@yahoo.com
14
15
16This software is provided 'as-is', without any express or implied warranty.
17In no event will the authors be held liable for any damages arising from the use of this software.
18Permission is granted to anyone to use this software for any purpose,
19including commercial applications, and to alter it and redistribute it freely,
20subject to the following restrictions:
21
221. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
232. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
243. This notice may not be removed or altered from any source distribution.
25*/
26
28
29
31#define BT_SWAP_NUMBERS(a,b){ \
32 a = a+b; \
33 b = a-b; \
34 a = a-b; \
35}\
36
37
38#define BT_MAX(a,b) (a<b?b:a)
39#define BT_MIN(a,b) (a>b?b:a)
40
41#define BT_GREATER(x, y) btFabs(x) > (y)
42
43#define BT_MAX3(a,b,c) BT_MAX(a,BT_MAX(b,c))
44#define BT_MIN3(a,b,c) BT_MIN(a,BT_MIN(b,c))
45
46
47
48
49
50
52{
56};
57
58//SIMD_FORCE_INLINE bool test_cross_edge_box(
59// const btVector3 & edge,
60// const btVector3 & absolute_edge,
61// const btVector3 & pointa,
62// const btVector3 & pointb, const btVector3 & extend,
63// int dir_index0,
64// int dir_index1
65// int component_index0,
66// int component_index1)
67//{
68// // dir coords are -z and y
69//
70// const btScalar dir0 = -edge[dir_index0];
71// const btScalar dir1 = edge[dir_index1];
72// btScalar pmin = pointa[component_index0]*dir0 + pointa[component_index1]*dir1;
73// btScalar pmax = pointb[component_index0]*dir0 + pointb[component_index1]*dir1;
74// //find minmax
75// if(pmin>pmax)
76// {
77// BT_SWAP_NUMBERS(pmin,pmax);
78// }
79// //find extends
80// const btScalar rad = extend[component_index0] * absolute_edge[dir_index0] +
81// extend[component_index1] * absolute_edge[dir_index1];
82//
83// if(pmin>rad || -rad>pmax) return false;
84// return true;
85//}
86//
87//SIMD_FORCE_INLINE bool test_cross_edge_box_X_axis(
88// const btVector3 & edge,
89// const btVector3 & absolute_edge,
90// const btVector3 & pointa,
91// const btVector3 & pointb, btVector3 & extend)
92//{
93//
94// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,2,1,1,2);
95//}
96//
97//
98//SIMD_FORCE_INLINE bool test_cross_edge_box_Y_axis(
99// const btVector3 & edge,
100// const btVector3 & absolute_edge,
101// const btVector3 & pointa,
102// const btVector3 & pointb, btVector3 & extend)
103//{
104//
105// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,0,2,2,0);
106//}
107//
108//SIMD_FORCE_INLINE bool test_cross_edge_box_Z_axis(
109// const btVector3 & edge,
110// const btVector3 & absolute_edge,
111// const btVector3 & pointa,
112// const btVector3 & pointb, btVector3 & extend)
113//{
114//
115// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1);
116//}
117
118
119#define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\
120{\
121 const btScalar dir0 = -edge[i_dir_0];\
122 const btScalar dir1 = edge[i_dir_1];\
123 btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\
124 btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\
125 if(pmin>pmax)\
126 {\
127 BT_SWAP_NUMBERS(pmin,pmax); \
128 }\
129 const btScalar abs_dir0 = absolute_edge[i_dir_0];\
130 const btScalar abs_dir1 = absolute_edge[i_dir_1];\
131 const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\
132 if(pmin>rad || -rad>pmax) return false;\
133}\
134
135
136#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
137{\
138 TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\
139}\
140
141#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
142{\
143 TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\
144}\
145
146#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
147{\
148 TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\
149}\
150
151
154const btMatrix3x3 & mat, const btVector3 & vec3, int colindex)
155{
156 return vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex];
157}
158
159
162{
163public:
167
169 {
170// static const btVector3 vepsi(1e-6f,1e-6f,1e-6f);
171// m_AR[0] = vepsi + m_R1to0[0].absolute();
172// m_AR[1] = vepsi + m_R1to0[1].absolute();
173// m_AR[2] = vepsi + m_R1to0[2].absolute();
174
175 int i,j;
176
177 for(i=0;i<3;i++)
178 {
179 for(j=0;j<3;j++ )
180 {
181 m_AR[i][j] = 1e-6f + btFabs(m_R1to0[i][j]);
182 }
183 }
184
185 }
186
188 {
189 }
190
191
192
195 {
196
197 btTransform temp_trans = trans0.inverse();
198 temp_trans = temp_trans * trans1;
199
200 m_T1to0 = temp_trans.getOrigin();
201 m_R1to0 = temp_trans.getBasis();
202
203
204 calc_absolute_matrix();
205 }
206
209 {
210 m_R1to0 = trans0.getBasis().inverse();
211 m_T1to0 = m_R1to0 * (-trans0.getOrigin());
212
213 m_T1to0 += m_R1to0*trans1.getOrigin();
214 m_R1to0 *= trans1.getBasis();
215
216 calc_absolute_matrix();
217 }
218
220 {
221 return point.dot3( m_R1to0[0], m_R1to0[1], m_R1to0[2] ) + m_T1to0;
222 }
223};
224
225
226#define BOX_PLANE_EPSILON 0.000001f
227
230{
231public:
234
236 {}
237
238
239 btAABB(const btVector3 & V1,
240 const btVector3 & V2,
241 const btVector3 & V3)
242 {
243 m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
244 m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
245 m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
246
247 m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
248 m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
249 m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
250 }
251
252 btAABB(const btVector3 & V1,
253 const btVector3 & V2,
254 const btVector3 & V3,
255 btScalar margin)
256 {
257 m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
258 m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
259 m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
260
261 m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
262 m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
263 m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
264
265 m_min[0] -= margin;
266 m_min[1] -= margin;
267 m_min[2] -= margin;
268 m_max[0] += margin;
269 m_max[1] += margin;
270 m_max[2] += margin;
271 }
272
273 btAABB(const btAABB &other):
274 m_min(other.m_min),m_max(other.m_max)
275 {
276 }
277
278 btAABB(const btAABB &other,btScalar margin ):
279 m_min(other.m_min),m_max(other.m_max)
280 {
281 m_min[0] -= margin;
282 m_min[1] -= margin;
283 m_min[2] -= margin;
284 m_max[0] += margin;
285 m_max[1] += margin;
286 m_max[2] += margin;
287 }
288
290 {
291 m_min[0] = SIMD_INFINITY;
292 m_min[1] = SIMD_INFINITY;
293 m_min[2] = SIMD_INFINITY;
294 m_max[0] = -SIMD_INFINITY;
295 m_max[1] = -SIMD_INFINITY;
296 m_max[2] = -SIMD_INFINITY;
297 }
298
300 {
301 m_min[0] -= margin;
302 m_min[1] -= margin;
303 m_min[2] -= margin;
304 m_max[0] += margin;
305 m_max[1] += margin;
306 m_max[2] += margin;
307 }
308
310 {
311 m_min[0] = other.m_min[0] - margin;
312 m_min[1] = other.m_min[1] - margin;
313 m_min[2] = other.m_min[2] - margin;
314
315 m_max[0] = other.m_max[0] + margin;
316 m_max[1] = other.m_max[1] + margin;
317 m_max[2] = other.m_max[2] + margin;
318 }
319
320 template<typename CLASS_POINT>
322 const CLASS_POINT & V1,
323 const CLASS_POINT & V2,
324 const CLASS_POINT & V3)
325 {
326 m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
327 m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
328 m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
329
330 m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
331 m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
332 m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
333 }
334
335 template<typename CLASS_POINT>
337 const CLASS_POINT & V1,
338 const CLASS_POINT & V2,
339 const CLASS_POINT & V3, btScalar margin)
340 {
341 m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
342 m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
343 m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
344
345 m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
346 m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
347 m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
348
349 m_min[0] -= margin;
350 m_min[1] -= margin;
351 m_min[2] -= margin;
352 m_max[0] += margin;
353 m_max[1] += margin;
354 m_max[2] += margin;
355 }
356
359 {
360 btVector3 center = (m_max+m_min)*0.5f;
361 btVector3 extends = m_max - center;
362 // Compute new center
363 center = trans(center);
364
365 btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(),
366 trans.getBasis().getRow(1).absolute(),
367 trans.getBasis().getRow(2).absolute());
368
369 m_min = center - textends;
370 m_max = center + textends;
371 }
372
373
376 {
377 btVector3 center = (m_max+m_min)*0.5f;
378 btVector3 extends = m_max - center;
379 // Compute new center
380 center = trans.transform(center);
381
382 btVector3 textends = extends.dot3(trans.m_R1to0.getRow(0).absolute(),
383 trans.m_R1to0.getRow(1).absolute(),
384 trans.m_R1to0.getRow(2).absolute());
385
386 m_min = center - textends;
387 m_max = center + textends;
388 }
389
392 {
393 m_min[0] = BT_MIN(m_min[0],box.m_min[0]);
394 m_min[1] = BT_MIN(m_min[1],box.m_min[1]);
395 m_min[2] = BT_MIN(m_min[2],box.m_min[2]);
396
397 m_max[0] = BT_MAX(m_max[0],box.m_max[0]);
398 m_max[1] = BT_MAX(m_max[1],box.m_max[1]);
399 m_max[2] = BT_MAX(m_max[2],box.m_max[2]);
400 }
401
403 template<typename CLASS_POINT>
404 SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point)
405 {
406 m_min[0] = BT_MIN(m_min[0],point[0]);
407 m_min[1] = BT_MIN(m_min[1],point[1]);
408 m_min[2] = BT_MIN(m_min[2],point[2]);
409
410 m_max[0] = BT_MAX(m_max[0],point[0]);
411 m_max[1] = BT_MAX(m_max[1],point[1]);
412 m_max[2] = BT_MAX(m_max[2],point[2]);
413 }
414
417 {
418 center = (m_max+m_min)*0.5f;
419 extend = m_max - center;
420 }
421
423 SIMD_FORCE_INLINE void find_intersection(const btAABB & other, btAABB & intersection) const
424 {
425 intersection.m_min[0] = BT_MAX(other.m_min[0],m_min[0]);
426 intersection.m_min[1] = BT_MAX(other.m_min[1],m_min[1]);
427 intersection.m_min[2] = BT_MAX(other.m_min[2],m_min[2]);
428
429 intersection.m_max[0] = BT_MIN(other.m_max[0],m_max[0]);
430 intersection.m_max[1] = BT_MIN(other.m_max[1],m_max[1]);
431 intersection.m_max[2] = BT_MIN(other.m_max[2],m_max[2]);
432 }
433
434
435 SIMD_FORCE_INLINE bool has_collision(const btAABB & other) const
436 {
437 if(m_min[0] > other.m_max[0] ||
438 m_max[0] < other.m_min[0] ||
439 m_min[1] > other.m_max[1] ||
440 m_max[1] < other.m_min[1] ||
441 m_min[2] > other.m_max[2] ||
442 m_max[2] < other.m_min[2])
443 {
444 return false;
445 }
446 return true;
447 }
448
454 SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) const
455 {
456 btVector3 extents,center;
457 this->get_center_extend(center,extents);;
458
459 btScalar Dx = vorigin[0] - center[0];
460 if(BT_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f) return false;
461 btScalar Dy = vorigin[1] - center[1];
462 if(BT_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f) return false;
463 btScalar Dz = vorigin[2] - center[2];
464 if(BT_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f) return false;
465
466
467 btScalar f = vdir[1] * Dz - vdir[2] * Dy;
468 if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false;
469 f = vdir[2] * Dx - vdir[0] * Dz;
470 if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false;
471 f = vdir[0] * Dy - vdir[1] * Dx;
472 if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false;
473 return true;
474 }
475
476
477 SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const
478 {
479 btVector3 center = (m_max+m_min)*0.5f;
480 btVector3 extend = m_max-center;
481
482 btScalar _fOrigin = direction.dot(center);
483 btScalar _fMaximumExtent = extend.dot(direction.absolute());
484 vmin = _fOrigin - _fMaximumExtent;
485 vmax = _fOrigin + _fMaximumExtent;
486 }
487
489 {
490 btScalar _fmin,_fmax;
491 this->projection_interval(plane,_fmin,_fmax);
492
493 if(plane[3] > _fmax + BOX_PLANE_EPSILON)
494 {
495 return BT_CONST_BACK_PLANE; // 0
496 }
497
498 if(plane[3]+BOX_PLANE_EPSILON >=_fmin)
499 {
500 return BT_CONST_COLLIDE_PLANE; //1
501 }
502 return BT_CONST_FRONT_PLANE;//2
503 }
504
506 {
507 btAABB tbox = box;
508 tbox.appy_transform(trans1_to_0);
509 return has_collision(tbox);
510 }
511
513 const BT_BOX_BOX_TRANSFORM_CACHE & trans1_to_0) const
514 {
515 btAABB tbox = box;
516 tbox.appy_transform_trans_cache(trans1_to_0);
517 return has_collision(tbox);
518 }
519
522 const btAABB & box,const BT_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest) const
523 {
524
525 //Taken from OPCODE
526 btVector3 ea,eb;//extends
527 btVector3 ca,cb;//extends
528 get_center_extend(ca,ea);
529 box.get_center_extend(cb,eb);
530
531
532 btVector3 T;
533 btScalar t,t2;
534 int i;
535
536 // Class I : A's basis vectors
537 for(i=0;i<3;i++)
538 {
539 T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
540 t = transcache.m_AR[i].dot(eb) + ea[i];
541 if(BT_GREATER(T[i], t)) return false;
542 }
543 // Class II : B's basis vectors
544 for(i=0;i<3;i++)
545 {
546 t = bt_mat3_dot_col(transcache.m_R1to0,T,i);
547 t2 = bt_mat3_dot_col(transcache.m_AR,ea,i) + eb[i];
548 if(BT_GREATER(t,t2)) return false;
549 }
550 // Class III : 9 cross products
551 if(fulltest)
552 {
553 int j,m,n,o,p,q,r;
554 for(i=0;i<3;i++)
555 {
556 m = (i+1)%3;
557 n = (i+2)%3;
558 o = i==0?1:0;
559 p = i==2?1:2;
560 for(j=0;j<3;j++)
561 {
562 q = j==2?1:2;
563 r = j==0?1:0;
564 t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j];
565 t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] +
566 eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r];
567 if(BT_GREATER(t,t2)) return false;
568 }
569 }
570 }
571 return true;
572 }
573
576 const btVector4 & plane) const
577 {
578 eBT_PLANE_INTERSECTION_TYPE classify = plane_classify(plane);
579 return (classify == BT_CONST_COLLIDE_PLANE);
580 }
581
584 const btVector3 & p1,
585 const btVector3 & p2,
586 const btVector3 & p3,
587 const btVector4 & triangle_plane) const
588 {
589 if(!collide_plane(triangle_plane)) return false;
590
591 btVector3 center,extends;
592 this->get_center_extend(center,extends);
593
594 const btVector3 v1(p1 - center);
595 const btVector3 v2(p2 - center);
596 const btVector3 v3(p3 - center);
597
598 //First axis
599 btVector3 diff(v2 - v1);
600 btVector3 abs_diff = diff.absolute();
601 //Test With X axis
602 TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends);
603 //Test With Y axis
604 TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends);
605 //Test With Z axis
606 TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends);
607
608
609 diff = v3 - v2;
610 abs_diff = diff.absolute();
611 //Test With X axis
612 TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends);
613 //Test With Y axis
614 TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends);
615 //Test With Z axis
616 TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends);
617
618 diff = v1 - v3;
619 abs_diff = diff.absolute();
620 //Test With X axis
621 TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends);
622 //Test With Y axis
623 TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends);
624 //Test With Z axis
625 TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends);
626
627 return true;
628 }
629};
630
631
634{
635 if(!(t1.getOrigin() == t2.getOrigin()) ) return false;
636
637 if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false;
638 if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false;
639 if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false;
640 return true;
641}
642
643
644
645#endif // GIM_BOX_COLLISION_H_INCLUDED
#define BT_MAX3(a, b, c)
#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
#define BT_MAX(a, b)
#define BT_GREATER(x, y)
#define BT_MIN(a, b)
#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
eBT_PLANE_INTERSECTION_TYPE
@ BT_CONST_COLLIDE_PLANE
@ BT_CONST_BACK_PLANE
@ BT_CONST_FRONT_PLANE
#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
btScalar bt_mat3_dot_col(const btMatrix3x3 &mat, const btVector3 &vec3, int colindex)
Returns the dot product between a vec3f and the col of a matrix.
#define BT_MIN3(a, b, c)
bool btCompareTransformsEqual(const btTransform &t1, const btTransform &t2)
Compairison of transformation objects.
#define BOX_PLANE_EPSILON
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
btScalar btFabs(btScalar x)
Definition: btScalar.h:475
#define SIMD_INFINITY
Definition: btScalar.h:522
#define SIMD_FORCE_INLINE
Definition: btScalar.h:81
Class for transforming a model1 to the space of model0.
btMatrix3x3 m_AR
Absolute value of m_R1to0.
btVector3 m_T1to0
Transforms translation of model1 to model 0.
btMatrix3x3 m_R1to0
Transforms Rotation of model1 to model 0, equal to R0' * R1.
btVector3 transform(const btVector3 &point) const
void calc_from_full_invert(const btTransform &trans0, const btTransform &trans1)
Calcs the full invertion of the matrices. Useful for scaling matrices.
void calc_from_homogenic(const btTransform &trans0, const btTransform &trans1)
Calc the transformation relative 1 to 0. Inverts matrics by transposing.
Axis aligned box.
bool overlapping_trans_cache(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest) const
transcache is the transformation cache from box to this AABB
bool overlapping_trans_conservative(const btAABB &box, btTransform &trans1_to_0) const
void find_intersection(const btAABB &other, btAABB &intersection) const
Finds the intersecting box between this box and the other.
void copy_with_margin(const btAABB &other, btScalar margin)
eBT_PLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
void increment_margin(btScalar margin)
bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) const
Finds the Ray intersection parameter.
void merge(const btAABB &box)
Merges a Box.
bool overlapping_trans_conservative2(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &trans1_to_0) const
void projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) const
void merge_point(const CLASS_POINT &point)
Merges a point.
btVector3 m_min
void appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE &trans)
Apply a transform to an AABB.
bool collide_triangle_exact(const btVector3 &p1, const btVector3 &p2, const btVector3 &p3, const btVector4 &triangle_plane) const
test for a triangle, with edges
btVector3 m_max
void calc_from_triangle(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3)
btAABB(const btAABB &other)
bool has_collision(const btAABB &other) const
void calc_from_triangle_margin(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3, btScalar margin)
void get_center_extend(btVector3 &center, btVector3 &extend) const
Gets the extend and center.
void invalidate()
btAABB(const btAABB &other, btScalar margin)
void appy_transform(const btTransform &trans)
Apply a transform to an AABB.
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3)
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3, btScalar margin)
bool collide_plane(const btVector4 &plane) const
Simple test for planes.
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:48
btMatrix3x3 inverse() const
Return the inverse of the matrix.
Definition: btMatrix3x3.h:1003
const btVector3 & getRow(int i) const
Get a row of the matrix as a vector.
Definition: btMatrix3x3.h:142
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
btTransform inverse() const
Return the inverse of this transform.
Definition: btTransform.h:188
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:112
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:84
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:235
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition: btVector3.h:731
btVector3 absolute() const
Return a vector will the absolute values of each element.
Definition: btVector3.h:372