70:m_dispatcher1(dispatcher),
71m_broadphasePairCache(pairCache),
73m_forceUpdateAllAabbs(true)
136 collisionFilterGroup,
154 minAabb -= contactThreshold;
155 maxAabb += contactThreshold;
161 minAabb2 -= contactThreshold;
162 maxAabb2 += contactThreshold;
179 static bool reportMe =
true;
218 BT_PROFILE(
"performDiscreteCollisionDetection");
317 convexCasterPtr = &gjkConvexCaster;
319 convexCasterPtr = &subSimplexConvexCaster;
323 if (convexCaster.
calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
331#ifdef USE_SUBSIMPLEX_CONVEX_CAST
345 bool normalInWorldSpace =
true;
368 m_resultCallback(resultCallback),
369 m_collisionObject(collisionObject),
370 m_triangleMesh(triangleMesh),
371 m_colObjWorldTransform(colObjWorldTransform)
390 bool normalInWorldSpace =
true;
391 return m_resultCallback->
addSingleResult(rayResult,normalInWorldSpace);
406 BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->
getCollisionObject(),triangleMesh,colObjWorldTransform);
434 m_resultCallback(resultCallback),
435 m_collisionObject(collisionObject),
436 m_triangleMesh(triangleMesh),
437 m_colObjWorldTransform(colObjWorldTransform)
456 bool normalInWorldSpace =
true;
457 return m_resultCallback->
addSingleResult(rayResult,normalInWorldSpace);
463 BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->
getCollisionObject(),concaveShape, colObjWorldTransform);
466 btVector3 rayAabbMinLocal = rayFromLocal;
467 rayAabbMinLocal.
setMin(rayToLocal);
468 btVector3 rayAabbMaxLocal = rayFromLocal;
469 rayAabbMaxLocal.
setMax(rayToLocal);
483 : m_userCallback(user), m_i(i)
486 m_flags = m_userCallback->
m_flags;
522 m_collisionObject(collisionObject),
523 m_compoundShape(compoundShape),
524 m_colObjWorldTransform(colObjWorldTransform),
525 m_rayFromTrans(rayFromTrans),
526 m_rayToTrans(rayToTrans),
527 m_resultCallback(resultCallback)
532 void ProcessLeaf(
int i)
536 btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
543 LocalInfoAdder2 my_cb(i, &m_resultCallback);
566 colObjWorldTransform,
570#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
582 rayCB.ProcessLeaf(i);
626 if (castPtr->
calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
643 bool normalInWorldSpace =
true;
672 m_resultCallback(resultCallback),
673 m_collisionObject(collisionObject),
674 m_triangleMesh(triangleMesh)
684 if (hitFraction <= m_resultCallback->m_closestHitFraction)
694 bool normalInWorldSpace =
true;
697 return m_resultCallback->
addSingleResult(convexResult,normalInWorldSpace);
704 BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->
getCollisionObject(),triangleMesh, colObjWorldTransform);
706 tccb.m_allowedPenetration = allowedPenetration;
708 castShape->
getAabb(rotationXform, boxMinLocal, boxMaxLocal);
709 triangleMesh->
performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
721 if (castPtr->
calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
738 bool normalInWorldSpace =
true;
764 m_resultCallback(resultCallback),
765 m_collisionObject(collisionObject),
766 m_triangleMesh(triangleMesh)
776 if (hitFraction <= m_resultCallback->m_closestHitFraction)
786 bool normalInWorldSpace =
true;
788 return m_resultCallback->
addSingleResult(convexResult,normalInWorldSpace);
795 BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->
getCollisionObject(),concaveShape, colObjWorldTransform);
797 tccb.m_allowedPenetration = allowedPenetration;
799 castShape->
getAabb(rotationXform, boxMinLocal, boxMaxLocal);
801 btVector3 rayAabbMinLocal = convexFromLocal;
802 rayAabbMinLocal.
setMin(convexToLocal);
803 btVector3 rayAabbMaxLocal = convexFromLocal;
804 rayAabbMaxLocal.
setMax(convexToLocal);
805 rayAabbMinLocal += boxMinLocal;
806 rayAabbMaxLocal += boxMaxLocal;
825 m_colObjWrap(colObjWrap),
826 m_castShape(castShape),
827 m_convexFromTrans(convexFromTrans),
828 m_convexToTrans(convexToTrans),
829 m_allowedPenetration(allowedPenetration),
830 m_compoundShape(compoundShape),
831 m_colObjWorldTransform(colObjWorldTransform),
832 m_resultCallback(resultCallback) {
848 btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
855 : m_userCallback(user), m_i(i)
877 LocalInfoAdder my_cb(index, &m_resultCallback);
892 ProcessChild(index, childTrans, childCollisionShape);
899 btVector3 fromLocalAabbMin, fromLocalAabbMax;
900 btVector3 toLocalAabbMin, toLocalAabbMax;
902 castShape->
getAabb(colObjWorldTransform.
inverse() * convexFromTrans, fromLocalAabbMin, fromLocalAabbMax);
903 castShape->
getAabb(colObjWorldTransform.
inverse() * convexToTrans, toLocalAabbMin, toLocalAabbMax);
905 fromLocalAabbMin.
setMin(toLocalAabbMin);
906 fromLocalAabbMax.
setMax(toLocalAabbMax);
909 allowedPenetration, compoundShape, colObjWorldTransform, resultCallback);
921 callback.ProcessChild(i, childTrans, childCollisionShape);
953 btVector3 rayDir = (rayToWorld-rayFromWorld);
984#ifdef RECALCULATE_AABB
985 btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
1015#ifndef USE_BRUTEFORCE_RAYBROADPHASE
1097 convexFromTrans = convexFromWorld;
1098 convexToTrans = convexToWorld;
1099 btVector3 castShapeAabbMin, castShapeAabbMax;
1112#ifndef USE_BRUTEFORCE_RAYBROADPHASE
1114 btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,
this,resultCallback,allowedCcdPenetration);
1128 btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
1130 AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
1133 if (
btRayAabb(convexFromWorld.
getOrigin(),convexToWorld.
getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
1140 allowedCcdPenetration);
1163 btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
1309 (void)triangleIndex;
1319 btVector3 normal = (wv1-wv0).cross(wv2-wv0);
1439 for (i=0;i<poly->
m_faces.size();i++)
1442 int numVerts = poly->
m_faces[i].m_indices.size();
1445 int lastV = poly->
m_faces[i].m_indices[numVerts-1];
1446 for (
int v=0;v<poly->
m_faces[i].m_indices.size();v++)
1448 int curVert = poly->
m_faces[i].m_indices[v];
1529 for (
int i=0;i<numManifolds;i++)
1536 for (
int j=0;j<numContacts;j++)
1586 minAabb -= contactThreshold;
1587 maxAabb += contactThreshold;
1594 minAabb2 -= contactThreshold;
1595 maxAabb2 += contactThreshold;
1596 minAabb.
setMin(minAabb2);
1597 maxAabb.
setMax(maxAabb2);
1621 if (!serializedShapes.
find(shape))
1623 serializedShapes.
insert(shape,shape);
bool btRayAabb(const btVector3 &rayFrom, const btVector3 &rayTo, const btVector3 &aabbMin, const btVector3 &aabbMax, btScalar ¶m, btVector3 &normal)
void AabbExpand(btVector3 &aabbMin, btVector3 &aabbMax, const btVector3 &expansionMin, const btVector3 &expansionMax)
@ CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE
@ COMPOUND_SHAPE_PROXYTYPE
@ TRIANGLE_MESH_SHAPE_PROXYTYPE
@ MULTI_SPHERE_SHAPE_PROXYTYPE
@ CYLINDER_SHAPE_PROXYTYPE
@ CAPSULE_SHAPE_PROXYTYPE
#define DISABLE_DEACTIVATION
#define WANTS_DEACTIVATION
#define DISABLE_SIMULATION
btScalar gContactBreakingThreshold
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
@ BT_CLOSEST_POINT_ALGORITHMS
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
DebugDrawcallback(btIDebugDraw *debugDrawer, const btTransform &worldTrans, const btVector3 &color)
btIDebugDraw * m_debugDrawer
The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by ...
btVector3 getHalfExtentsWithMargin() const
The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
virtual void aabbTest(const btVector3 &aabbMin, const btVector3 &aabbMax, btBroadphaseAabbCallback &callback)=0
virtual void calculateOverlappingPairs(btDispatcher *dispatcher)=0
calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during th...
virtual void rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin=btVector3(0, 0, 0), const btVector3 &aabbMax=btVector3(0, 0, 0))=0
virtual void setAabb(btBroadphaseProxy *proxy, const btVector3 &aabbMin, const btVector3 &aabbMax, btDispatcher *dispatcher)=0
virtual void destroyProxy(btBroadphaseProxy *proxy, btDispatcher *dispatcher)=0
virtual btOverlappingPairCache * getOverlappingPairCache()=0
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
void performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget)
void performConvexcast(btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax)
The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned ...
btScalar getRadius() const
btScalar getHalfHeight() const
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
virtual ~btCollisionAlgorithm()
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
btCollisionObject can be used to manage collision detection objects.
@ CF_DISABLE_VISUALIZE_OBJECT
bool isStaticOrKinematicObject() const
void setWorldArrayIndex(int ix)
btTransform & getWorldTransform()
btBroadphaseProxy * getBroadphaseHandle()
virtual void serializeSingleObject(class btSerializer *serializer) const
int getInternalType() const
reserved for Bullet internal usage
bool isStaticObject() const
void setActivationState(int newState) const
bool getCustomDebugColor(btVector3 &colorRGB) const
int getWorldArrayIndex() const
const btTransform & getInterpolationWorldTransform() const
const btCollisionShape * getCollisionShape() const
void setBroadphaseHandle(btBroadphaseProxy *handle)
int getCollisionFlags() const
int getActivationState() const
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
void calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const
calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0....
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual void serializeSingleShape(btSerializer *serializer) const
bool isPolyhedral() const
CollisionWorld is interface and container for the collision detection.
virtual void rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This ...
virtual void updateAabbs()
btDispatcher * getDispatcher()
btDispatcherInfo & getDispatchInfo()
virtual void serialize(btSerializer *serializer)
Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bulle...
virtual void debugDrawWorld()
static void objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
virtual btIDebugDraw * getDebugDrawer()
virtual ~btCollisionWorld()
btBroadphaseInterface * m_broadphasePairCache
void updateSingleAabb(btCollisionObject *colObj)
virtual void removeCollisionObject(btCollisionObject *collisionObject)
virtual void addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
btAlignedObjectArray< btCollisionObject * > m_collisionObjects
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)
for debug drawing
int getNumCollisionObjects() const
virtual void performDiscreteCollisionDetection()
static void rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback)
void convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const
convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultC...
bool m_forceUpdateAllAabbs
m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs it is...
btIDebugDraw * m_debugDrawer
static void objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
objectQuerySingle performs a collision detection query and calls the resultCallback....
btDispatcher * m_dispatcher1
void contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback)
contactTest performs a discrete collision test between two collision objects and calls the resultCall...
virtual void debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)
static void rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
rayTestSingle performs a raycast call and calls the resultCallback.
const btBroadphaseInterface * getBroadphase() const
void contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback)
contactTest performs a discrete collision test between colObj against all objects in the btCollisionW...
void serializeCollisionObjects(btSerializer *serializer)
virtual void computeOverlappingPairs()
the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSi...
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
btCollisionShape * getChildShape(int index)
btTransform & getChildTransform(int index)
const btDbvt * getDynamicAabbTree() const
int getNumChildShapes() const
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
virtual btScalar getMargin() const
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const =0
The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y ...
btScalar getRadius() const
int getConeUpIndex() const
btScalar getHeight() const
btContinuousConvexCollision implements angular and linear time of impact for convex objects.
btConvexCast is an interface for Casting
virtual bool calcTimeOfImpact(const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)=0
cast a convex against another convex object
btAlignedObjectArray< btVector3 > m_vertices
btAlignedObjectArray< btFace > m_faces
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good...
class btStridingMeshInterface * getMeshInterface()
The btCylinderShape class implements a cylinder shape primitive, centered around the origin....
virtual btScalar getRadius() const
btVector3 getHalfExtentsWithMargin() const
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
virtual int getNumManifolds() const =0
virtual btPersistentManifold * getManifoldByIndexInternal(int index)=0
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
GjkConvexCast performs a raycast on a convex object using support mapping.
EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate the penetration depth be...
The btHashMap template class implements a generic and lightweight hashmap.
void insert(const Key &key, const Value &value)
const Value * find(const Key &key) const
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform &transform, const btVector3 &color)
virtual void drawPlane(const btVector3 &planeNormal, btScalar planeConst, const btTransform &transform, const btVector3 &color)
virtual void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)=0
virtual void drawSphere(btScalar radius, const btTransform &transform, const btVector3 &color)
virtual void reportErrorWarning(const char *warningString)=0
virtual void clearLines()
virtual void drawTransform(const btTransform &transform, btScalar orthoLen)
virtual void drawContactPoint(const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color)=0
virtual int getDebugMode() const =0
virtual void drawBox(const btVector3 &bbMin, const btVector3 &bbMax, const btVector3 &color)
virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform &transform, const btVector3 &color)
virtual DefaultColors getDefaultColors() const
virtual void drawAabb(const btVector3 &from, const btVector3 &to, const btVector3 &color)
virtual void drawCapsule(btScalar radius, btScalar halfHeight, int upAxis, const btTransform &transform, const btVector3 &color)
ManifoldContactPoint collects and maintains persistent contactpoints.
btScalar getDistance() const
btVector3 m_positionWorldOnA
m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
btVector3 m_normalWorldOnB
btVector3 m_positionWorldOnB
btManifoldResult is a helper class to manage contact results.
const btCollisionObjectWrapper * m_body0Wrap
const btCollisionObjectWrapper * m_body1Wrap
btScalar m_closestPointDistanceThreshold
btPersistentManifold * m_manifoldPtr
The btMultiSphereShape represents the convex hull of a collection of spheres.
int getSphereCount() const
const btVector3 & getSpherePosition(int index) const
btScalar getSphereRadius(int index) const
virtual void cleanProxyFromPairs(btBroadphaseProxy *proxy, btDispatcher *dispatcher)=0
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
const btManifoldPoint & getContactPoint(int index) const
const btCollisionObject * getBody0() const
int getNumContacts() const
The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const =0
const btConvexPolyhedron * getConvexPolyhedron() const
virtual int getNumEdges() const =0
virtual void finishSerialization()=0
virtual void startSerialization()=0
The btSphereShape implements an implicit sphere, centered around a local origin with radius.
virtual btScalar getMargin() const
virtual void setMargin(btScalar margin)
The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
const btScalar & getPlaneConstant() const
const btVector3 & getPlaneNormal() const
virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
btSubsimplexConvexCast implements Gino van den Bergens' paper "Ray Casting against bteral Convex Obje...
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly...
@ kF_UseGjkConvexCastRaytest
btVector3 can be used to represent 3D points and vectors.
void setMax(const btVector3 &other)
Set each element to the max of the current values and the values of another btVector3.
btScalar dot(const btVector3 &v) const
Return the dot product.
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
btVector3 normalized() const
Return a normalized version of this vector.
btScalar length2() const
Return the length of the vector squared.
void setMin(const btVector3 &other)
Set each element to the min of the current values and the values of another btVector3.
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points...
btCollisionWorld::ContactResultCallback & m_resultCallback
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
btBridgedManifoldResult(const btCollisionObjectWrapper *obj0Wrap, const btCollisionObjectWrapper *obj1Wrap, btCollisionWorld::ContactResultCallback &resultCallback)
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
btVector3 m_rayDirectionInverse
added some cached data to accelerate ray-AABB tests
const btCollisionShape * getCollisionShape() const
const btCollisionObject * getCollisionObject() const
const btTransform & getWorldTransform() const
RayResultCallback is used to report new raycast results.
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
btScalar m_closestHitFraction
virtual btScalar addSingleResult(LocalConvexResult &convexResult, bool normalInWorldSpace)=0
LocalShapeInfo * m_localShapeInfo
LocalShapeInfo * m_localShapeInfo
LocalShapeInfo gives extra information for complex shapes Currently, only btTriangleMeshShape is avai...
RayResultCallback is used to report new raycast results.
btScalar m_closestHitFraction
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
virtual btScalar addSingleResult(LocalRayResult &rayResult, bool normalInWorldSpace)=0
RayResult stores the closest result alternatively, add a callback method to decide about closest/all ...
btScalar m_allowedPenetration
static btDbvtAabbMm FromMM(const btVector3 &mi, const btVector3 &mx)
The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes ...
DBVT_PREFIX void collideTV(const btDbvtNode *root, const btDbvtVolume &volume, DBVT_IPOLICY) const
static DBVT_PREFIX void rayTest(const btDbvtNode *root, const btVector3 &rayFrom, const btVector3 &rayTo, DBVT_IPOLICY)
rayTest is a re-entrant ray test, and can be called in parallel as long as the btAlignedAlloc is thre...
btVector3 m_wantsDeactivationObject
btVector3 m_deactivatedObject
btVector3 m_disabledSimulationObject
btVector3 m_disabledDeactivationObject
const btCollisionWorld * m_world
btTransform m_rayFromTrans
virtual bool process(const btBroadphaseProxy *proxy)
btSingleRayCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const btCollisionWorld *world, btCollisionWorld::RayResultCallback &resultCallback)
btCollisionWorld::RayResultCallback & m_resultCallback
const btConvexShape * m_castShape
btTransform m_convexToTrans
virtual bool process(const btBroadphaseProxy *proxy)
const btCollisionWorld * m_world
btTransform m_convexFromTrans
btCollisionWorld::ConvexResultCallback & m_resultCallback
btScalar m_allowedCcdPenetration
btSingleSweepCallback(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionWorld *world, btCollisionWorld::ConvexResultCallback &resultCallback, btScalar allowedPenetration)