Bullet Collision Detection & Physics Library
bCommon.h
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1/*
2bParse
3Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef __BCOMMON_H__
17#define __BCOMMON_H__
18
19
20#include <assert.h>
21//#include "bLog.h"
24
25namespace bParse {
26
27 class bMain;
28 class bFileData;
29 class bFile;
30 class bDNA;
31
32 // delete void* undefined
33 typedef struct bStructHandle {int unused;}bStructHandle;
36}
37
38
39#endif//__BCOMMON_H__
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
Definition: bChunk.h:29
btHashMap< btHashPtr, bStructHandle * > bPtrMap
Definition: bCommon.h:35
btAlignedObjectArray< bStructHandle * > bListBasePtr
Definition: bCommon.h:34
struct bParse::bStructHandle bStructHandle