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/*!
    \contentspage index.html
    \page studio-importing-3d.html
    \if defined(qtdesignstudio)
    \previouspage studio-importing-2d.html
    \nextpage quick-converting-ui-projects.html
    \else
    \previouspage exporting-from-maya.html
    \nextpage studio-3d-design-mode.html
    \endif

    \title Importing 3D Assets

    You can import files you created using 3D graphics applications and stored
    in several widely-used formats, such as .blend, .dae, .fbx, .glb, .gltf,
    .obj, .uia, or .uip. For a list of formats supported by each \l{Qt Quick 3D}
    version, see the module documentation.

    For more information about exporting 3D graphics from Maya, see
    \l{Exporting from Maya}.

    During the import, you can optimize the files for \QDS. You can remove
    components from meshes to reduce the cache size, find and fix issues in
    the files, optimize graphs and meshes, and so on. The available options
    depend on whether you are importing files that you created with Qt 3D Studio
    or with other 3D graphics tools. See the tooltips in the options dialog
    for more information about a particular option.

    \image studio-import-3d.png

    To import 3D assets to \QDS projects:

    \list 1
        \li In the Design mode, select \uicontrol Library > \uicontrol Assets
            > \uicontrol {Add New Assets}.
        \li Select \uicontrol {3D Assets} in the dropdown menu to filter 3D
            graphics files.
        \li Select a file to import, and then select \uicontrol Open.
        \li In the \uicontrol {3D Scene Options} tab, select options for
            importing the file.
        \li Select \uicontrol Import to import the 3D graphics file.
        \li When the import is done, select \uicontrol Close.
    \endlist

    You can open the imported files in the Design mode for editing in the
    \l{Editing 3D Scenes}{3D editor}.
*/
